#include <TimeManager.h>
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static float | GetTime () |
| Gets the total in-game runtime in seconds.
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static float | GetFrameTime () |
| Gets the in-game time passed between the start of the last frame and the start of the current frame.
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◆ TimeManager() [1/2]
TimeManager::TimeManager |
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private |
◆ TimeManager() [2/2]
◆ ~TimeManager()
TimeManager::~TimeManager |
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◆ Free()
void TimeManager::Free |
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staticprivate |
◆ GetFrameTime()
float TimeManager::GetFrameTime |
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Gets the in-game time passed between the start of the last frame and the start of the current frame.
Haru, 3/12/2023.
- Returns
- The frame time.
◆ GetTime()
float TimeManager::GetTime |
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Gets the total in-game runtime in seconds.
Haru, 3/12/2023.
- Returns
- The time.
◆ Instance()
◆ operator=()
◆ UpdateTime()
float TimeManager::UpdateTime |
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staticprivate |
◆ TimeManagerAttorney
◆ m_currTime
float TimeManager::m_currTime |
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staticprivate |
◆ m_frameTime
float TimeManager::m_frameTime |
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◆ m_prevTime
float TimeManager::m_prevTime |
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staticprivate |
◆ p_freezeTime
◆ p_instance
The documentation for this class was generated from the following files: