#include <FreezeTime.h>
◆ FreezeTime() [1/2]
FreezeTime::FreezeTime |
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◆ ~FreezeTime()
FreezeTime::~FreezeTime |
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inline |
◆ FreezeTime() [2/2]
◆ ComputeGameTime()
float FreezeTime::ComputeGameTime |
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float |
prev_time | ) |
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◆ HackedKeyRelease()
bool FreezeTime::HackedKeyRelease |
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AZUL_KEY |
k | ) |
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private |
◆ operator=()
◆ TestForFreezeKeys()
void FreezeTime::TestForFreezeKeys |
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private |
◆ DEAD_TIME_THRESHOLD
const float FreezeTime::DEAD_TIME_THRESHOLD = 0.1f |
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staticprivate |
◆ DEFAULT_FRAME_TIME
const float FreezeTime::DEFAULT_FRAME_TIME = 1.0f / 60 |
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staticprivate |
◆ FREEZE_KEY
const AZUL_KEY FreezeTime::FREEZE_KEY = AZUL_KEY::KEY_F10 |
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staticprivate |
◆ freeze_mode_active
bool FreezeTime::freeze_mode_active |
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private |
◆ SINGLE_FRAME_KEY
const AZUL_KEY FreezeTime::SINGLE_FRAME_KEY = AZUL_KEY::KEY_F9 |
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staticprivate |
◆ totalFrozenTime
float FreezeTime::totalFrozenTime |
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private |
The documentation for this class was generated from the following files: