#include <NullScene.h>
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template<typename C1 , typename C2 > |
void | SetCollisionPair () |
| Sets collision pair to be tested in the scene. To be called by user in Init().
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template<typename C1 > |
void | SetCollisionSelf () |
| Sets self collision to be tested for a CollisionGroup in the scene. To be called by user in Init().
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◆ NullScene() [1/2]
◆ NullScene() [2/2]
◆ ~NullScene()
virtual NullScene::~NullScene |
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inlinevirtual |
◆ End()
Ends this scene. Called by the SceneManager when cleaning up the Scene. To be overridden by the user.
Haru, 3/19/2023.
Reimplemented from Scene.
◆ Init()
Initializes this scene. Called by the SceneManager when setting up the Scene. To be overridden by the user.
Haru, 3/19/2023.
Reimplemented from Scene.
◆ operator=()
The documentation for this class was generated from the following file: