#include <CameraManager.h>
◆ CameraManager() [1/2]
CameraManager::CameraManager |
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◆ CameraManager() [2/2]
◆ ~CameraManager()
CameraManager::~CameraManager |
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◆ GetMainCam()
Camera * CameraManager::GetMainCam |
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Gets the main 3D perspective camera.
Haru, 3/8/2023.
- Returns
- A pointer to the main camera.
◆ GetUICam()
Camera * CameraManager::GetUICam |
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Gets the orthographic UI camera for KSprite based rendering.
Haru, 3/8/2023.
- Returns
- A pointer to the UI camera.
◆ operator=()
◆ p_defaultCam
Camera* CameraManager::p_defaultCam |
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◆ p_mainCam
Camera* CameraManager::p_mainCam |
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◆ p_uiCam
Camera* CameraManager::p_uiCam |
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The documentation for this class was generated from the following files: