#include <CollisionVolume.h>
◆ CollisionVolume() [1/2]
CollisionVolume::CollisionVolume |
( |
| ) |
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default |
◆ CollisionVolume() [2/2]
◆ ~CollisionVolume()
virtual CollisionVolume::~CollisionVolume |
( |
| ) |
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inlinevirtual |
◆ ComputeData()
virtual void CollisionVolume::ComputeData |
( |
Model * |
mod, |
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const Matrix & |
mat |
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) |
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privatepure virtual |
◆ DebugView()
virtual void CollisionVolume::DebugView |
( |
const Vect & |
col | ) |
const |
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privatepure virtual |
◆ IntersectAccept()
virtual bool CollisionVolume::IntersectAccept |
( |
const CollisionVolume & |
visitor | ) |
const |
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privatepure virtual |
◆ IntersectVisit() [1/2]
virtual bool CollisionVolume::IntersectVisit |
( |
const AABB & |
acceptor | ) |
const |
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privatepure virtual |
◆ IntersectVisit() [2/2]
virtual bool CollisionVolume::IntersectVisit |
( |
const BSphere & |
acceptor | ) |
const |
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privatepure virtual |
◆ operator=()
◆ CollisionVolumeAttorney
The documentation for this class was generated from the following file: