#include <BSphere.h>
◆ BSphere() [1/2]
◆ BSphere() [2/2]
BSphere::BSphere |
( |
const BSphere & |
| ) |
|
|
delete |
◆ ~BSphere()
◆ ComputeData()
void BSphere::ComputeData |
( |
Model * |
mod, |
|
|
const Matrix & |
mat |
|
) |
| |
|
overridevirtual |
◆ DebugView()
void BSphere::DebugView |
( |
const Vect & |
col | ) |
const |
|
overridevirtual |
◆ GetCenter()
Vect BSphere::GetCenter |
( |
| ) |
const |
Gets the center of the BSphere.
Haru, 3/8/2023.
- Returns
- The center.
◆ GetRadius()
float BSphere::GetRadius |
( |
| ) |
const |
Gets the radius of the BSphere.
Haru, 3/8/2023.
- Returns
- The radius.
◆ IntersectAccept()
◆ IntersectVisit() [1/2]
bool BSphere::IntersectVisit |
( |
const AABB & |
other | ) |
const |
|
overrideprivatevirtual |
◆ IntersectVisit() [2/2]
bool BSphere::IntersectVisit |
( |
const BSphere & |
other | ) |
const |
|
overrideprivatevirtual |
◆ operator=()
◆ m_center
◆ m_radius
The documentation for this class was generated from the following files: