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Ketchup Engine
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Now that we've set up our EngineSettings, we can attach it to Ketchup and create our main.cpp entrypoint.
#include "TutorialGameSettings.h"
#include "Ketchup.h"
int CALLBACK WinMain(HINSTANCE , HINSTANCE , LPSTR , int)
{
TutorialGameSettings settings;
Ketchup::AttachSettings(&settings);
Ketchup::Run();
return 0;
}
We use Ketchup::AttachSettings() with a pointer to our instance of our settings class as a parameter. Then we can call Ketchup::Run() so that Ketchup will start the game with our newly defined Init, End, and LoadResources methods.