#include <Track.h>
◆ PathData
◆ TrackID
◆ Track() [1/2]
◆ Track() [2/2]
Track::Track |
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const Track & |
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delete |
◆ ~Track()
◆ BuildTrack()
void Track::BuildTrack |
( |
TrackID |
id | ) |
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◆ Draw()
◆ EnterScene()
void Track::EnterScene |
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overrideprivate |
◆ ExitScene()
void Track::ExitScene |
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overrideprivate |
◆ GenerateMesh()
void Track::GenerateMesh |
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◆ operator=()
◆ privCalcAngle()
void Track::privCalcAngle |
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private |
◆ privCalcDirection()
void Track::privCalcDirection |
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private |
◆ privCalcTrackEdges()
void Track::privCalcTrackEdges |
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private |
◆ push_back()
void Track::push_back |
( |
Vect |
pos | ) |
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◆ Update()
◆ m_data
◆ m_width
float Track::m_width = 200 |
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private |
◆ p_gObj
GraphicsObject_TextureLight* Track::p_gObj |
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private |
◆ p_mesh
The documentation for this class was generated from the following files: