#include <Skybox.h>
◆ Skybox() [1/3]
◆ Skybox() [2/3]
Skybox::Skybox |
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const Skybox & |
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delete |
◆ ~Skybox()
◆ Skybox() [3/3]
Skybox::Skybox |
( |
Texture * |
tex, |
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float |
len |
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) |
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Constructor.
Haru, 3/19/2023.
- Parameters
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tex | A pointer to the skybox texture. |
len | The length of one side of the Skybox. |
◆ BuildModel()
Model * Skybox::BuildModel |
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float |
len | ) |
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private |
◆ CenterAround()
void Skybox::CenterAround |
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Entity * |
target | ) |
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Sets an Entity to always center the Skybox around.
Haru, 3/25/2023.
- Parameters
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target | The target for the Skybox position. |
◆ Draw()
◆ EnterScene()
void Skybox::EnterScene |
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overrideprivate |
◆ ExitScene()
void Skybox::ExitScene |
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overrideprivate |
◆ FreezePosition()
void Skybox::FreezePosition |
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Removes target entity and freezes position.
Haru, 3/25/2023.
◆ operator=()
◆ Update()
◆ p_model
◆ p_target
◆ pGObj_Skybox
GraphicsObject_TextureFlat* Skybox::pGObj_Skybox |
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private |
The documentation for this class was generated from the following files: