#include <InputKey.h>
◆ InputType
◆ InputKey() [1/4]
InputKey::InputKey |
( |
AZUL_KEY |
key | ) |
|
◆ InputKey() [2/4]
InputKey::InputKey |
( |
AZUL_MOUSE |
mbutton | ) |
|
◆ InputKey() [3/4]
InputKey::InputKey |
( |
const InputKey & |
other | ) |
|
◆ InputKey() [4/4]
◆ ~InputKey()
◆ GetInputType()
Returns whether the InputKey corresponds to an AZUL_KEY or AZUL_MOUSE.
Haru, 3/19/2023.
- Returns
- The input type.
◆ GetKBVal()
AZUL_KEY InputKey::GetKBVal |
( |
| ) |
const |
Gets AZUL_KEY value of the InputKey.
Haru, 3/19/2023.
- Returns
- The AZUL_KEY value.
◆ GetMouseVal()
AZUL_MOUSE InputKey::GetMouseVal |
( |
| ) |
const |
Gets AZUL_MOUSE value of the InputKey.
Haru, 3/19/2023.
- Returns
- The AZUL_MOUSE value.
◆ IsPressed()
bool InputKey::IsPressed |
( |
| ) |
|
Query if the input corresponding to the InputKey is currently pressed.
Haru, 3/19/2023.
- Returns
- True if down, false if not.
◆ operator=()
◆ operator<
◆ operator==
◆ m_key
◆ m_type
The documentation for this class was generated from the following files: